Bodycam modes: Wingman, Body Bomb, and Zombies
How Reissad Studio modes play differently in a HUD-less UE5 shooter—and which BodycamCheat configs fit each.
Bodycam is not one uniform ruleset. Wingman shrinks the fight to small-team duels. Body Bomb adds site plants and defuses with round economy pressure. Zombies shifts pacing toward horde survival—all inside the same body-camera presentation Reissad built on Unreal Engine 5.
BodycamCheat modules stay the same; your config should not. This page maps mode priorities to aim, ESP, and radar toggles. Full module names live on BodycamCheat and the features guide.
Wingman
Low player counts mean every angle is contested. Prefer tight ESP distance, skeleton off if boxes suffice, and hold-to-aim with visibility checks. Forum /forum/bodycam-wingman-aim-fov/ shares duel presets.
Body Bomb
- Radar for rotate timing when the body-cam view loses site lines
- ESP for post-plant holds—/forum/bodycam-body-bomb-site-esp/
- Separate config slot from Wingman—/forum/bodycam-config-wingman-body-bomb/
- Conservative misc recoil on first gun of the half
Zombies
Horde modes flood the screen with targets. Cap ESP distance and disable noisy skeleton draw so you can track special enemies. Aim smoothing can stay higher when TTK drops—still keep values report-safe per EAC trust.
Map focus: Trenches sound and angles · HUD tools: crosshair and recoil.